Love The City

Show us your creations!

Moderator: Martin

Love The City

Postby HiddenSpartan on Sat Feb 20, 2010 2:55 am

HUMAN SLAVES IN AN INSECT NATION
User avatar
HiddenSpartan
Pure Win Admin
 
Posts: 375
Joined: Wed Mar 04, 2009 1:25 am
Location: Insect Nation

Re: Love The City

Postby Arxanas on Sat Feb 20, 2010 4:05 am

I'm sure that if I knew the controls I would be playing this game. But I do not and I therefore cannot.
arxanas wrote:Whatever I've written is incorrect

OMGWTFBBQ INSECTS!?!1
User avatar
Arxanas
Pure Win Admin
 
Posts: 617
Joined: Wed Mar 04, 2009 12:06 am
Location: Insect Nation (Michigan, USA)

Re: Love The City

Postby HiddenSpartan on Mon Feb 22, 2010 10:16 am

I did write a whole load of them. Arrow keys to move the cursor, enter to end the turn, and numbers to build
1 house
2 grocer
3 blokshop
4 farm
5 factory
6 library
7 station
8 cinema
9 road
0 flag
HUMAN SLAVES IN AN INSECT NATION
User avatar
HiddenSpartan
Pure Win Admin
 
Posts: 375
Joined: Wed Mar 04, 2009 1:25 am
Location: Insect Nation

Re: Love The City

Postby Arxanas on Mon Feb 22, 2010 10:43 pm

And now I must comment upon thy submission for whatever this is for.

Firstly, I can only build flags, and I don't know what they do.
Secondly, I demand that you check out Dwarf Fortress 'cause it has some beast world creation. Unless, of course, you and your LINUX can't run it.
Thirdly, holding down Enter will cause one heck of a time warp, and if this ever becomes a game or some sort of utility for some weird thing, that's probably not the best way to do it. After all, skipping a turn accidentally could cause something bad to happen.
Fourthly, would one fall into oblivion should they step off the edges? It'd be better if there was scenery, but of course, restricting the area of the actual gameplay (I do take it this is the basis for some sort of game).
But anyways, it looks cool.
arxanas wrote:Whatever I've written is incorrect

OMGWTFBBQ INSECTS!?!1
User avatar
Arxanas
Pure Win Admin
 
Posts: 617
Joined: Wed Mar 04, 2009 12:06 am
Location: Insect Nation (Michigan, USA)

Re: Love The City

Postby HiddenSpartan on Thu Feb 25, 2010 7:15 am

It's a game alright, and I did write instructions.
UPDATE - Version 1-1
--- Love The City --- A game of love vs time.
In Love The City, you play from a bird's eye view of a small landmass where you are tasked to build and maintain a small city. To finish the game, get all your houses combined producing 200 love. If 100 turns pass before the love total is reached, the game ends.

CONCEPTS:
Love: Love is (like) a resource produced by houses in the radius of a flag (not a road). Each house produces +1 love for having access to food, access to blok and access to their interest, for +3 total. Once 200 love is being produced, the game is won.

Turns: When you have finished building for that turn, hit enter to go to the next. On a turn update, resources are calculated and set, including love. You also receive tax income from shops on the turn update.

Predicted resources: The resources that are going to be set next turn. There was a design reason for these, which I now can't remember. They aren't always 100% accurate.

Structures: Buildings basically. They are the only way you can interact with the world.
Food: Feeds citizens. Comes from farms.
Blok: A luxury. Makes people who get it happy. Comes from factory.

Fertile Soil: Slightly greener, more saturated squares. Can build farms on them
Bloksource: Tiles with that orange mound on them. Can build factories on them.

Roads: Roads are a cheap way of increasing your building radius. If you want to build on a singular square a distance away from your flags, then you could build a road out there for a fraction of the price
Houses' Interests: Every house wants a certain thing from you. Providing them with it makes them provide an extra love point. On the right hand side of the bar at the bottom of the screen there should be some text like 'struct-flag' or 'struct-farm'. This is because I was too lazy to write out a switch statement that'd put 'Flag' and 'Farm' down instead. When hovering over a house, this area shows something like 'struct-house wants struct-library'. This shows the house's interest. If the house in in range of this building, then it will provid an extra love point.

'struct-library': House is interested in education, build a library close by.
'struct-station': House is interested in protection, build a station close by.
'struct-cinema': House is interested in entertainment, build a cinema close by.

CONTROLS:
Arrow Keys: Move The Cursor
Enter: End the Turn
Backspace: Demolish buildings. You do not get any refunds for demolishing a building.
Number Keys: Build Buildings
1: House. Provides 3 Population. Costs 25 credits
2: Grocer. Provides food to nearby houses. Costs 70 credits. Provides credits on turn (equal to houses in range * a random number between 2 and 5). Needs one food to build.
3: Blokshop: Provides blok to nearby houses. Costs 75 credits. Provides credits on turn (same as grocer). Needs 1 blok to build
4: Farm: Provides 3 food to the city. Costs 120 credits. Can only be built on fertile ground.
5: Factory: Provides 3 blok to the city. Costs 125 credits. Can only be built on a source of blok.
6: Library: Makes nearby houses interested in education happy. Costs 225 credits.
7: Station: Makes nearby houses interested in protection happy. Costs 225 credits.
8: Cinema: Makes nearby houses interested in entertainment happy. Costs 225 credits.
9: Road: Can build in adjacent squares. Must be built in either flag's radius or in adjacent to another road tile. Costs 10 credits
0: Flag: Can build buildings in it's radius. Costs 515 credits.

All buildings except the Road, Flag and House require 1 population to build.
You cannot build buildings over other buildings, you must demolish them first.

FIRST TURN TUTORIAL:
You definitely need to read this, because it is extremely easy to screw yourself over in the first turn. The very first thing you need to do is place a flag. Put it somewhere where there is both fertile soil and bloksources nearby. Once build, build a couple houses around it. Then put some farms and factories down on the fertile and blok-y soil. Build some grocers and blokshops around the houses. This should start you out well for the coming turns; you now have an income of money each turn.

READING THE UI:
The grey bar at the bottom of the screen is where information about the current game is shown, it is laid out like so:
| Set resources | Predicted Resources | Love/Turns | Current structure info |

Yeah it's still buggy, but It's somewhat cleaner than the Beta. P:

UPDATE: VERSION 1-1!
Added In-Game Cheat Sheet -> No longer have to scroll down to see PRESS TAB TO VIEW
Added Radius-Viewer -> Hold SHIFT plus a number to see all the radii of those buildings. Should be close enough.
Added Something with the cursor -> Can't describe it that well, If you hover over a place in the range of a flag or road it's yellow, elsewhere red. Should be somewhat helpful.
Changed the thumbnail too something much cooler.


Start by reading the first turn tutorial, and concepts. http://hiddenspartan.deviantart.com/art ... -154515845 new version.
HUMAN SLAVES IN AN INSECT NATION
User avatar
HiddenSpartan
Pure Win Admin
 
Posts: 375
Joined: Wed Mar 04, 2009 1:25 am
Location: Insect Nation


Return to Showoff

Who is online

Users browsing this forum: No registered users and 1 guest